網絡游戲的英語單詞
網絡游戲的英語單詞
網絡游戲,又稱 “在線游戲”,簡稱“網游”。指以互聯(lián)網為傳輸媒介,以游戲運營商服務器和用戶計算機為處理終端,以游戲客戶端軟件為信息交互窗口的旨在實現(xiàn)娛樂、休閑、交流和取得虛擬成就的具有可持續(xù)性的個體性多人在線游戲。那么你知道網絡游戲的英語單詞是什么嗎?下面來學習一下吧。
網絡游戲英語單詞:
online game
network game
網絡游戲英語例句:
給各位領導提一個建議,我希望早一點能對網絡游戲實行分區(qū)管理。
For leaders to offer a proposal, I hope a little earlier to the network game area management practice.
同時,由于年輕人在日常生活中經常玩網絡游戲,他們非常歡迎這種競爭性十足的評價方式。
Since young adults often play online games in their everyday lives, they are open to embracing competitive screening approaches.
寬帶網絡游戲的模式,在美國我們沒有看到,甚至在日本都沒有看到。
Broadband network game model in the United States, we have seen, even in Japan do not see.
在湯敏眼里,老板現(xiàn)在是巨人網絡游戲的最骨灰級玩家。
In Shang Min eye, boss now is giant network game most player of class of ashes of the dead.
一些年輕人狂熱地喜歡玩網絡游戲。
Some young people are crazy about network game.
另外一個賺錢的領域是網絡游戲。 如今,網絡游戲如此盛行以至于政府開始擔憂網絡游戲對于成年人生產力的影響以及對未成年人教育的沖擊。
Another big field is online multiplayer games, which have become so popular that the government has started to worry about their impact on adults' productivity and children's education.
中國政府將大力促進網絡文化產業(yè)發(fā)展,為網絡游戲、網絡動漫、網絡音樂、網絡影視等產業(yè)的健康發(fā)展創(chuàng)造更好的政策和市場環(huán)境。
The cultural industry on the Internet will also be developed, with more favorable policies and a better market environment for online games, cartoons, audio and video programming.
網絡消費中網絡游戲、網絡購物、博客、即時通訊、網絡教育、網絡金融、數字雜志等都顯示了巨大的發(fā)展?jié)摿Α?/p>
In network consumption, online games, online shopping, blog, instant messaging, online education, network financial, digital magazines and so on show a great potential for development.
隨著網絡技術的快速發(fā)展,網絡游戲迅速取代了傳統(tǒng)游戲成為游戲市場的主流方向,推動了游戲產業(yè)的快速發(fā)展。
As online games are quick to adopt new technological advances in the gaming industry, when online games targeted interactive games, neglecting the casual games, Virtual Reality Games appeared.
首先,從網絡游戲產業(yè)的飛速發(fā)展和網絡游戲糾紛的頻發(fā)這兩者之間的矛盾出發(fā)來論述網絡虛擬財產權益保護的必要性。
First, the need to protect virtual property rights is derived from the rapid development of the online gaming industry and frequent disputes in this area.
組播和P2P技術相結合可以使網絡達到開源節(jié)流的目的,從而大幅度提高網絡整體性能。這樣的特點符合大型網絡游戲對網絡環(huán)境的要求。
P2P model combines with ALM both enlarge the resources and using them efficiently, these characteristics meet the demand of Massive Multi-players Online Games (MMOG).
我在VR-1公司擔任網絡游戲"十字路口"(Crossroads)的制作人,后來為微軟公司開發(fā)"王牌飛行員1.5"(FighterAce 1.5),為孩之寶游戲公司(HasbroInteractive)開發(fā)一系列電子郵件游戲,以及為Xbox上市開發(fā)的一款游戲。
I served as the producer for VR-1 Crossroads and later worked on Fighter Ace 1.5 for Microsoft, a series of e-mail games for Hasbro Interactive, and an Xbox launch title.
隨著網絡游戲的發(fā)展,網絡游戲中的虛擬財產成為糾紛發(fā)生的焦點之一。
With the development of the network games, the virtual properties of the games are becoming the foci causing disputes.
到底網絡游戲在中國現(xiàn)狀如何,怎樣以經濟學的眼光來看待網絡游戲行業(yè)在中國的發(fā)展呢?
But also, its blights of young people have been condemned by all kinds of sources.
“世界網絡游戲”是世界上第一個網絡游戲節(jié),旨在建立健康的網絡文化。
The World Cyber Games is the world's first Cyber Game Festival, designed to build a heathy cyber culture.